Squad Skirmishes (2v2 / 3v3 / 5v5) · Symmetrical Gate Spawns & Overtime Beacons

Squad Skirmishes, Best-of-5 Siege Splits & .ADM Friendly-Fire Rules

Coordinate 2v2, 3v3, and 5v5 tactical squad skirmishes across five map theaters, inspect authoritative Alpha and Bravo gate spawn coordinates with 50 m overtime beacon sprint parity, and evaluate Best-of-5 series scoring with .ADM friendly-fire forfeitures.

Squad Skirmishes · 2v2 / 3v3 / 5v5Authoritative Gate Spawns & Overtime Beacons

Squad Skirmishes & Tactical Series Scorer

Inspect five-map Alpha and Bravo gate spawn coordinates, 50 m overtime beacon sprint parity, Best-of-5 series scoring with .ADM friendly-fire forfeiture penalties, and cfggameplay.json arena spawner parity.

API Feed →
Step 1: Select Map Theater
Skirmish Arena Blueprints5 Blueprints Active
Squad Format
Active Arena Gate & Overtime GeometryCinderline Container Yard 2v2 Siege Split
pcpsxbox
Squad Alpha GateSpawn A
[12090, 159, 12440]
Electronic magnetic gate drop at 00:00 round countdown.
Overtime Beacon CenterObjective
[12140, 159, 12440]
Roadflare smoke ignition zone after 120 s regulation.
Squad Bravo GateSpawn B
[12190, 159, 12440]
Electronic magnetic gate drop at 00:00 round countdown.
Sprint Parity & Vector VerificationPERFECT 50 m SYMMETRY
Alpha Sprint Vector50 m to Beacon
Bravo Sprint Vector50 m to Beacon
Gate-to-Gate Distance100 m Total

Authoritative dayz-server-node enforcement verifies that neither squad has an elevation or distance sprint advantage toward the central overtime capture beacon.

Sanctioned Symmetrical LoadoutEqualized Ballistics Parity
KA-74 / M4-A1 · Plate Carrier · 2 Frag Grenades
Zero RNG loot spawns inside the arena perimeter. Both squads receive exact replica weapon condition, ammo count, and armor tier.