
Fair-Play, Telemetry Authority & 72 h Hold
ShieldZ Fair-Play & Verification Protocol
Eight server-authoritative anti-cheat signals, ADM spatial kill-zone verification across all five official maps including Nasdara Badlands (267 km²), and a 72 h tournament payout hold.
Server-Authoritative Telemetry
Eight-Signal ShieldZ Fair-Play Engine
Every hit, vehicle checkpoint, digital lock extraction, and movement vector is evaluated by eight server-authoritative detection signals. Client input is treated strictly as evidence.
Headshot Ratio Anomaly
Monitors rolling engagement accuracy against cohort baselines across 100-slot server hives.
Engagement Distance Envelope
Validates weapon ballistic tables and maximum effective ranges across Chernarus and Nasdara.
Win-Streak Velocity
Tracks ELO surge velocity and flags statistical anomalies during competitive tournament matches.
Account Age & Identity Handshake
Enforces SteamID64, PSN, and Xbox identity binding with minimum play-hour gating.
Weapon Class Quarantine
Restricts prestige showcase gear such as Magnum Gold and AKM Gold to verified tiers.
Spatial Boundary Verification
Cross-references ADM spatial coordinates against official map mesh barriers.
Subterranean Breach Order
Verifies digital lock battery sequences and underground armory keycard telemetry.
Checkpoint Split Plausibility
Evaluates Dirtbike Enduro and cone slalom splits against physical velocity limits.
Z-Engine Verification Suite
ShieldZ Fair-Play & Telemetry Simulator
Automated .ADM Telemetry & Dispute Recommendation Engine
Simulates referee recommendations evaluated by local telemetry models against server .ADM event streams. Matches are held under the mandatory 72 h tournament hold while evidence is audited.
Server .ADM Telemetry Toggles
Toggle authoritative server signals to observe changes in the referee ruling and confidence score.
Dispute Metadata & Player Statement
Player statements represent data submitted by an interested party. The referee recommendation is calculated strictly from authoritative server logs.
Referee Recommendation & Evidence Audit
Server .ADM logs confirm valid hit registration within arena mesh. Client-side desync perspective rejected; original match outcome upheld.
.ADM Authoritative Evidence Checklist
Lethal hit event verified in server .ADM telemetry stream
Engagement within designated arena perimeter boundaries
Trajectory, weapon class, and damage velocity match standard physics
SteamID64 / PSN / Xbox identity handshake verified with 0 suspicious account swaps
No external clip submitted; referee ruling relies strictly on server authority
Map-Wide Enforcement
Spatial Kill-Zone & v1.30 ADM Event Classification
Spatial classifiers run continuously across Chernarus, Livonia, Sakhal, Namalsk, and Nasdara Badlands (267 km²). Every event is parsed with zero client trust.
Active Spatial Verifiers
- classifyKillZone (Prestige & Range Checks)
- classifyDayZ130AdmEvent (v1.30 Telemetry)
- detectDigitalBreachCompletion (9V Lock Extractions)
- detectSubterraneanExtraction (Keyed Armories)
Sanctioned Terrains & Quarantines
All five official maps are mapped with exact geofences. Prestige weapons such as Magnum_Gold and AKM_Gold enforce strict ELO quarantines to preserve competitive integrity.
Review, Appeals & Telemetry Catalog
All competitive bracket payouts and prize distributions are subjected to a mandatory 72 h audit hold. Warden reviews take place in /admin and /admin/shieldz.